Tuesday, April 2, 2013

My Experiences with the New Daemons

 Thats my Karanak conversion :)

Before the new codex, my Daemon list was built purely for fluff purposes. I was running pink horrors, flesh hounds and nurglings - none of which could be considered powerful units. OK I had Fateweaver in there too, but in most games he ended up being more of a hindrance than a boon and pissing off around turn 2.

A new codex comes around and of course everything changes. Fateweaver is now a shadow of his former greatness, and Horrors and Hounds are bloody brilliant. Admittedly I am playing primarily on a 4'x4' table where the Hounds can get to the enemy easily and the Horrors are usually in range of something. Still, they have been performing brilliantly even under my sub-par generalship.

I'll take you through my 750 point force and then show how I intend to build this up to 1500. Here's the little version:

Chaos Daemons (750)
Karanack (120)
Herald of Tzeentch - Psyker (mastery level 2), Exhalted Locus of Conjuration (95)
17 Horrors (153)
16 Flesh Hounds (256
4 Nurglings
(60)
4 Nurglings (60)

Flesh Hounds now have 2 wounds, which makes them amazingly resilient. OK so they don't have power weapons, but thats not always a bad thing. It means that the unit can remain in combat for the opponents shooting phase against Space Marines. And with S5 on the charge they easily rip holes in any kind of mech with rear armour 10. Oh wait they also have scout! Push them forward 12" after setup and you have one uncomfortable opponent :)
Karanak is a beast (as well as literally). Strength and Toughness 5, and he gives Rage AND Hatred to the flesh hounds. Combine that with the Furious Charge that all Khorne Daemons get and you have one unit that is terrifying on the charge!

Initially I was annoyed that the Horrors had lost their previous Assault 3 ranged attacks. But they have gained a lot in this new incarnation, whilst coming in at HALF the points cost. Using the default Tzeentch power, a unit of 16+ gets 4d6 S5 attacks at 24".

But that is not the full story, you have to add a Herald of Tzeentch to get that. He can bump those attacks up +1S and cast prescience on the unit so they can reroll hits and wounds. He also adds another 2d6 attacks to the units ranged attack, hitting on 3s. Sure you spend on points but I'm pretty sure its worth the pennies.

So last of all I have the poor Nurglings, who have picked up Shrouded but lost Eternal Warrior. Pretty much unchanged in effectiveness. I usually keep them in reserve, and deep strike them in to contest objectives, or tie up enemy shooting units. They work OK.

Chaos Daemons (1500)
Karanack (120)
Herald of Khorne - Greater Reward, Exalted Locus of Wrath, Juggernaut of Khorne (145)
Herald of Tzeentch - Psyker (mastery level 3), Exhalted Locus of Conjuration (120)
Herald of Tzeentch - Psyker (mastery level 3), Exhalted Locus of Conjuration (120)
20 Horrors (180)
20 Horrors (180) 
16 Flesh Hounds (256) 
16 Flesh Hounds (256) 
4 Nurglings (60)
4 Nurglings (60)

So this is roughly how I imagine the list will scale to 1500 points. Two big units of Horrors blasting out S6 shots to anyone who comes near. Two big units of Flesh Hounds marching forward to threaten the enemy battleline. The Herald of Khorne is a poor mans Karanak, giving Hatred but not Rage. At least he brings some AP2 to the party.

Wednesday, February 13, 2013

Reinforcements - Send In The Dogs!


Told you I was getting back into the swing of things! The paints and brush are back on the table, which is a good feeling. I've been working on a counts-as Khorne Hounds unit for my Rat Daemon army. The above is a unit of 15, which comes in at 225 points of super fast, Grey Knight slaughtering goodness.


I bought a bunch of Chaos Warhounds from the fantasy range, then used green stuff to fill the holes on either side of their head where the horns are supposed to go. That turned out to be rather easy as the scuplting tool could just follow the lines of the hair to either side.


Here they are a little closer. These photos were taken with my new iPhone 5 and it is way better at photographing miniatures that the 4. I'll bring the rest of the rats home from work and take some nice closeup pics of the army very soon.

The dogs will let me run my Daemons at 750 points without Fateweaver, using a list like this:
 
Herald of Tzeentch - Daemonic Gaze, Bolt of Tzeentch 80
8 Horrors - Bolt of Tzeentch, The Changeling 151
5 Horrors - Bolt of Tzeentch 95
5 Horrors - Bolt of Tzeentch 95
8 Nurglings - 104
15 Flesh Hounds 225 
750 points

Friday, February 1, 2013

Wednesday Warriors at Good Games Melbourne


Name: Wednesday Warriors
Location: Good Games Melbourne (365 Lonsdale St, Melbourne)
Time: 12pm-1:30pm every Wednesday
Cost: Free
Army Size: 750 points

Let me introduce to you Wednesday Warriors, a lunchtime 40k meetup in Melbourne CBD. For all of you who aren't getting enough 40k in your week, this is an opportunity to squeeze in an extra game without impacting on your busy schedule.

Tuesday, January 29, 2013

Get Ready For Some Blogging Action!




Hello loyal readers... well those I still have :) After writing a post a week pretty consistently over the last two years, I have been on a bit of a blogging holiday over the last few months. Its pretty standard as a gamer to hit a lull in one part of the hobby, and I've gone from checking my blog hits daily to not even logging on to blogger in the last four weeks. Of course you can't keep a good gamer down, and I have been busy playing a bunch of great board games and obsessing over the Netrunner LCG.

Do not panic however, because I write to you now reinvigorated with blogging energy. As discussed I am looking into starting a new 40k meet in the city of Melbourne. This is ready to kick off, and I will dedicate a post to it very shortly. I also need to continue my articles on Tau in 6th edition, as delayed as they are. And expect further 40k podcast reviews as required.

Tuesday, December 18, 2012

Silent Blog, Not Wholly 40k

 Pardon the weak pun in the title

Sigh. I hate starting my posts by apologising, but its been over a month since my last post so I guess I am a little bit sorry :) So why haven't I been posting? Well I haven't played a game of 40k in months with no sign of the drought ending any time soon. And after working hard painting my Russian Imperial Guard I lost traction on that project. Haven't painted a Space Marine in a couple of months. Hey at least I have picked up the 6th edition rulebook.

So what I have been doing? Playing Android:Netrunner, deckbuilding Netrunner, browsing Netrunner forums and resisting starting a Netrunner blog. I absolutely love this game, the latest LCG from Fantasy Flight. But I've in general avoided posting about it here as this has always been primarily a wargaming blog, and I don't want to spam you all with off topic card game crap :)

That said, I am getting the 40k itch again. I want to play 6th edition games with my Crimson Fists! As a father of two I struggle to find the energy to organise a new playgroup and get out there. I guess  I am going to have to make time for it.

One thing I've been considering is starting a 750 point league at Good Games Melbourne on Wednesdays. I actually love playing at this points level because you have to think on your feet and cool stuff happens. Perhaps I'll get that off the ground in the new year.

Otherwise I have recently bought a couple of good board games so I could post reviews of those. I'll also post a toolbox Space Marine list I have been working on recently. Perhaps I'll get some painting done over the summer holidays and have some pretty pics to post!

Anyway, Merry Christmas to all my loyal readers and I hope you have a happy year of gaming to come in 2013.

Thursday, November 1, 2012

Resurrecting my Plague Marines III: Army Lists




I'll tell you what; building armies with this new codex is a refreshing change - there are plenty of options! Here is something I am confident I would love to play.

Tuesday, October 30, 2012

Resurrecting my Plague Marines II: The Unpainted


Following on from my previous post, here I am going to go through my unpainted / unassembled Chaos Space Marine models. These forces have been gathered from bargain purchases off Wargamer AU in the four years since I built the original army. These reserves have been patiently awaiting their chance to be unleashed on unsuspecting enemies and spread a little pestilence.

In general I love the assembly and modelling part of the hobby, but the level of detail I have gone to in this army makes some of the tasks a little onerous. Still with a new codex (well I don't actually have the codex but its starting to look like I'll have to pick it up) one can find the patience and energy to do what has to be done :)


Saturday, October 27, 2012

Resurrecting my Plague Marines I: The Painted



Well, well, well. A new Chaos Space Marines codex sees the light of days. Four years ago (or something to that effect) I was just getting back into 40k. I had harboured a fondness for the followers of Nurgle for a long time, and made the commitment to start a Nurgle army. My idea was to theme the force around a Chaos Sorcerer and his immediate retinue, supported by a horde of plague animate zombies brought back to life by the Sorcerer's will.

By the time I had got my shit together and bought a couple of CSM boxes, the new simplified codex wa released and my plans were in tatters. The best they could do was vary my zombies as Lesser Daemons, which didn't really work thematically. They (and my chaos lord) didn't have Feel No Pain damn it! I love my FNP. I built that force up to around 1200 points, before my "el cheapo" Crimson Fists force started to dominate my hobby time.


Tuesday, October 2, 2012

Android: Netrunner Initial Thoughts




It finally arrived! I walked into Good Games Melbourne during lunchtime on Tuesday. Looking around and lo and behold - a bunch of large brown boxes labelled Fantasy Flight Games. The first had something about Star Wars minis, so I threw it aside. But there underneath was what I have been waiting for all these weeks, "Android: Netrunner" in bold print.

From there it was easy. I grabbed the guy from behind the counter and forced him to open the boxes. I then waited patiently whilst he called his boss for a retail price. $55 later, and the box was mine. I think I was probably the first person in Melbourne to own a box.


Tuesday, September 25, 2012

Android: Netrunner: The Eternal Wait

You know that unhealthy feeling when you start to get obsessed with a game? Spending all your waking hours:
  • writing army lists / deck lists
  • cycling repeatedly through every related web forum, waiting for new posts
  • studying spoilers to memorise stats
  • talking about it to people who don't care...
Well I got it bad for Android:Netrunner -  and I don't even have the game yet! I have been walking to my FLGS each day at lunch, and asking the same question - "Netrunner?". The answer is invariably no, but the exercise is good for me. Just recently the answer changed to something like "We expect the ship in Sydney any day now", then "The boxes are in customs", all the way to "In a trunk on the way to our warehouse and should be in tomorrow" (that was today). I wrote a haiku to capture my frustration: