Wednesday, July 6, 2011

Squad Smackdown: Dark Eldar vs Grey Hunters

Don't know what is going on? Click here.

Welcome to the final battle of the semi-finals, and what a match up we have for you today! Two very closely matched squads that excel in the assault - 15 Dark Eldar Wyches led by a Hekatrix with agoniser; vs the ubiquitous Grey Hunters pack, with 2 flamers, 2 power swords and a Wolf banner. Both these squads can pack a punch and have good staying power.

With the Fleet ability the Wyches have the advantage when it comes to getting the assault. They roll a 3 on the drugs table, which is Grave Lotus - they all get +1 Strength, very useful.

The gate opens!

Tuesday, July 5, 2011

Squad Smackdown: Imperial Guard vs Tyranids

Don't know what is going on? Click here.


This is a classic match up here ladies and gentlemen, made famous in Starship Troopers - the humble human soldier facing the unfeeling alien hordes, armed with a whole bunch of flamers. A single Platoon of raw Guardsmen are about to be confronted by a horde of slavering Genestealers.

25 Guardsmen with 6 flamers lined up against 11 Genestealers. The Fleet 'stealers have the advantage to get the assault - and boy do they need it.

The gates open!

Monday, July 4, 2011

Squad Smackdown: Chaos Space Marines vs Orks

Don't know what is going on? Click here.


Welcome to the next matchup in the second round of this tournament, and what a big fight we have here today! 30 Ork Boys that can't wait to Waaargh!, against 9 crazed Khorne Beserkers who just love killing stuff. The numbers are with the Orks but that power armour can give a huge advantage...

Unfortunately for the forces of Chaos the Ork ability to Fleet is going to give them the advantage in getting the charge. It's all up to the dice now folks.

The gates open!

Saturday, July 2, 2011

Squad Smackdown: Tau vs Grey Knights

Don't know what is going on? Click here.


Tonight's battle is a one of extremes - the spam of 30 bodies, with 2 attacks base, against the 'leetness that is the Grey Knight Terminator squad. Those 5 Halberds nullify the initiative advantage that the Hounds would usually have. It's all going to come down to how well the Grey Knights are with their Terminator armour saves.

Neither squad has an advantage to get the charge - it all going to come down to the dice.

The gates open!

Thursday, June 30, 2011

List Evolution: Imperial Guard Tank Company: Part 1


As I've mentioned before, I have been harbouring an urge to build an Imperial Guard Tank Company for a year or so now. Going down the paper tank route failed miserably (that is WAY too much work - respect to those that can manage it!) but I then managed to pick up 6 Battle Tanks for a song off WargamerAU.

As a cheapo gamer, I am now busy converting the turrets and magnetising the hull weapons so that I can switch between demolisher cannons and battle cannons, lascannons, heavy bolters and flamers. Having some good luck there, and I should be able to get a tutorial up in the future...

Anyway this post is about list design and Tank Company strategy, not hobby. I wanted to make a 1500 point list with 6 Leman Russ chassis - yes that sure is a lot. Obviously I need a least 3 troops and an HQ as well. And that's all you can fit into 1500 points - here is my first attempt:

Monday, June 27, 2011

What does the Grey Knight FAQ mean for Draigo Wing?

You have of course all seen the new Grey Knight/BRB FAQ. Plenty of people have gone over it in detail. What I want to do is quickly examine how the rulings effect the the viability of running pure Draigo Wing lists.

Monday, June 20, 2011

Squad Smackdown: End of Round One

Hello loyal readers!

Well we made it through all the first series of matches. There weren't too many suprises along the way, but now we have a vicious bunch of close combat squads still in the tournament and its going to get interesting.

The uneliminated squads are as follows:
  • Dark Eldar Wyches
  • Chaos Space Marine Khorne Beserkers
  • Space Wolf Grey Hunters
  • Ork Boyz
  • Tau Kroot
  • Imperial Guard Platoon
  • Grey Knight Terminators
  • Tyranid Genestealers

Sunday, June 19, 2011

Squad Smackdown - Tau vs Witch Hunters

If you don't know the rules, here they are.


In the Red Corner: A large squad of 20 Kroot, accompanied by a pack of 10 Kroot Hounds, emitting quite a stench. They are hungry for victory.


In the Blue Corner: A large squad of 13 Sisters of Battle stand ready to battle anyone in the Emperor's name. A Sister Superior wields an Eviscerator and reads inspiring tracts from the "Book of St Lucius" to the other Sisters. 2 of the girls are wielding flamers instead of bolt guns.

Neither squad is particularly quick, so there is no advantage for the assault.

The gates open!

Saturday, June 18, 2011

Squad Smackdown: Blood Angels vs Tyranids

If you don't know the rules, here they are.


In the Red Corner: Red indeed! 10 Sons of Sanguinius stand tall against the Imperium's foes, chainsword in hand and jump pack fully charged. 2 have traded their chainsword for flamers.

In the Blue Corner: 11 slippery Genestealers lurk about. Their talons drip with toxic ooze.

The Blood Angels have the advantage for the assault here - jump packs trump Fleet.


The gates open!

The Blood Angels resist the red thirst. Never mind the advantage +2 on the roll to assault - the Nids win the roll 6-3 in style. Furthermore the Blood Angels fail the 4+ roll required to start in cover. This could get nasty folks...

Eschewing ranges combat, the 11 'stealers leap into combat and use their Initiative 6 to carve into the flying Marines. In a flurry of dice rolls, including rerolling all failed wounds, they inflict 13 normal wounds and 5 rending wounds on the poor Angels. Wound allocation trickery softens the rends to 3 kills - both flamers get double rends allocated. 3 other marines fail their saves - including the Sergeant with power fist.

The 4 remaining Assault Marines land 5 hits, 3 of which wound, converting to 2 kills. The marines flee the assault, but are not caught despite a significant Initiative advantage, so the battle continues.

Round 2 and the Genestealers only manage 7 wounds, with no rending 6s. 2 Marines fail their saves, leaving only 2 to to swing back. They get 3 hits and manage to convert this to 2 deal 'stealers. The round is a draw.

Now reduced to 7 models, the Tyranids inflict a healthy 6 wounds on the remaining couple of marines. They die.

Aftermath: The Blood Angels had nothing to threaten their opponents, especially when faced with such a lethal first turn effort on the Genestealers' part. Even if they had won the charge, without Furious Assault and Feel no Pain granted by a Sanguinary Priest in proximity they are a shadow of their normal selves.

Friday, June 17, 2011

Squad Smackdown - Dark Angels vs Dark Eldar

If you don't know the rules, here they are.


In the Red Corner: 10 robed Space Marines stand around mysteriously. One wields a flamer, and the sergeant is equipped with a massive power fist crackling with raw energy. (195 points)

In the Blue Corner: Evil, nasty, sadistic, drugged up Dark Eldar Wyches are bouncing off the walls ready for an arena fight - 15 of them in total. One wears a hydra gauntlet, and the Hekatrix wields an Agoniser and wears a strap-on Phastasm Grenade Launcher.

The Wyches roll for the effects of their combat drugs and get a 4 - they will be rerolling failed to-wound rolls throughout the bout. Due to their Fleetness the Wyches have the advantage to go first.

The gates open!