Tuesday, April 2, 2013

My Experiences with the New Daemons

 Thats my Karanak conversion :)

Before the new codex, my Daemon list was built purely for fluff purposes. I was running pink horrors, flesh hounds and nurglings - none of which could be considered powerful units. OK I had Fateweaver in there too, but in most games he ended up being more of a hindrance than a boon and pissing off around turn 2.

A new codex comes around and of course everything changes. Fateweaver is now a shadow of his former greatness, and Horrors and Hounds are bloody brilliant. Admittedly I am playing primarily on a 4'x4' table where the Hounds can get to the enemy easily and the Horrors are usually in range of something. Still, they have been performing brilliantly even under my sub-par generalship.

I'll take you through my 750 point force and then show how I intend to build this up to 1500. Here's the little version:

Chaos Daemons (750)
Karanack (120)
Herald of Tzeentch - Psyker (mastery level 2), Exhalted Locus of Conjuration (95)
17 Horrors (153)
16 Flesh Hounds (256
4 Nurglings
4 Nurglings (60)

Flesh Hounds now have 2 wounds, which makes them amazingly resilient. OK so they don't have power weapons, but thats not always a bad thing. It means that the unit can remain in combat for the opponents shooting phase against Space Marines. And with S5 on the charge they easily rip holes in any kind of mech with rear armour 10. Oh wait they also have scout! Push them forward 12" after setup and you have one uncomfortable opponent :)
Karanak is a beast (as well as literally). Strength and Toughness 5, and he gives Rage AND Hatred to the flesh hounds. Combine that with the Furious Charge that all Khorne Daemons get and you have one unit that is terrifying on the charge!

Initially I was annoyed that the Horrors had lost their previous Assault 3 ranged attacks. But they have gained a lot in this new incarnation, whilst coming in at HALF the points cost. Using the default Tzeentch power, a unit of 16+ gets 4d6 S5 attacks at 24".

But that is not the full story, you have to add a Herald of Tzeentch to get that. He can bump those attacks up +1S and cast prescience on the unit so they can reroll hits and wounds. He also adds another 2d6 attacks to the units ranged attack, hitting on 3s. Sure you spend on points but I'm pretty sure its worth the pennies.

So last of all I have the poor Nurglings, who have picked up Shrouded but lost Eternal Warrior. Pretty much unchanged in effectiveness. I usually keep them in reserve, and deep strike them in to contest objectives, or tie up enemy shooting units. They work OK.

Chaos Daemons (1500)
Karanack (120)
Herald of Khorne - Greater Reward, Exalted Locus of Wrath, Juggernaut of Khorne (145)
Herald of Tzeentch - Psyker (mastery level 3), Exhalted Locus of Conjuration (120)
Herald of Tzeentch - Psyker (mastery level 3), Exhalted Locus of Conjuration (120)
20 Horrors (180)
20 Horrors (180) 
16 Flesh Hounds (256) 
16 Flesh Hounds (256) 
4 Nurglings (60)
4 Nurglings (60)

So this is roughly how I imagine the list will scale to 1500 points. Two big units of Horrors blasting out S6 shots to anyone who comes near. Two big units of Flesh Hounds marching forward to threaten the enemy battleline. The Herald of Khorne is a poor mans Karanak, giving Hatred but not Rage. At least he brings some AP2 to the party.

Wednesday, February 13, 2013

Reinforcements - Send In The Dogs!

Told you I was getting back into the swing of things! The paints and brush are back on the table, which is a good feeling. I've been working on a counts-as Khorne Hounds unit for my Rat Daemon army. The above is a unit of 15, which comes in at 225 points of super fast, Grey Knight slaughtering goodness.

I bought a bunch of Chaos Warhounds from the fantasy range, then used green stuff to fill the holes on either side of their head where the horns are supposed to go. That turned out to be rather easy as the scuplting tool could just follow the lines of the hair to either side.

Here they are a little closer. These photos were taken with my new iPhone 5 and it is way better at photographing miniatures that the 4. I'll bring the rest of the rats home from work and take some nice closeup pics of the army very soon.

The dogs will let me run my Daemons at 750 points without Fateweaver, using a list like this:
Herald of Tzeentch - Daemonic Gaze, Bolt of Tzeentch 80
8 Horrors - Bolt of Tzeentch, The Changeling 151
5 Horrors - Bolt of Tzeentch 95
5 Horrors - Bolt of Tzeentch 95
8 Nurglings - 104
15 Flesh Hounds 225 
750 points

Friday, February 1, 2013

Wednesday Warriors at Good Games Melbourne

Name: Wednesday Warriors
Location: Good Games Melbourne (365 Lonsdale St, Melbourne)
Time: 12pm-1:30pm every Wednesday
Cost: Free
Army Size: 750 points

Let me introduce to you Wednesday Warriors, a lunchtime 40k meetup in Melbourne CBD. For all of you who aren't getting enough 40k in your week, this is an opportunity to squeeze in an extra game without impacting on your busy schedule.

Tuesday, January 29, 2013

Get Ready For Some Blogging Action!

Hello loyal readers... well those I still have :) After writing a post a week pretty consistently over the last two years, I have been on a bit of a blogging holiday over the last few months. Its pretty standard as a gamer to hit a lull in one part of the hobby, and I've gone from checking my blog hits daily to not even logging on to blogger in the last four weeks. Of course you can't keep a good gamer down, and I have been busy playing a bunch of great board games and obsessing over the Netrunner LCG.

Do not panic however, because I write to you now reinvigorated with blogging energy. As discussed I am looking into starting a new 40k meet in the city of Melbourne. This is ready to kick off, and I will dedicate a post to it very shortly. I also need to continue my articles on Tau in 6th edition, as delayed as they are. And expect further 40k podcast reviews as required.