Tuesday, August 30, 2011
Like many of you I am a big fan of the idea of win/loss tournaments. The premise behind this scoring methodology is that players shouldn't be penalised for winning close games against highly skilled opponents. In a battle points tournament the luck of the draw is vital, as getting assigned a weak opponent allows you to race ahead in points 20 - 0 or similar.
The win/loss system cares only whether you won or lost - but hang on a sec, that's not entirely true is it? Some kind of points measure is still recorded, for the purpose of determining the next round's pairings using the Swiss system.
Tuesday, August 23, 2011
(Battle Bunker Aki suggested he should be wielding a knife, as part of the story of dismemberment being told; I can see his point...)
Things have been a little bit quiet over here on A Plague Spreads recently. I've suffered from a nasty case of blog burn-out after having made it through the grueling Squad Smackdown series of posts. With my precious little free time it was a lot to take on and I needed a break from the blog afterwards. Dont panic though, because here I am again, re-energized and with a tonne of ideas for new posts. Expect content on the following:
- Some innovative scoring ideas that could be incorporated into existing frameworks
- An in-depth look at Terminators across all the codices (this was inspired by The Independent Characters)
- Trying my bit to help change the Games Workshop corporate mindset
- Flames of War
Wednesday, August 3, 2011
So I have read the Warpath rules several times and I like the simplicity of having two rolls for combat. Speeding up the game is great - it might even be possible to play an entire game with my wife before she looses interest! I still don't like the idea of having a counter for each units current Nerve. I'd prefer removing models as a mechanism to record the losses, but I guess I'll have to suck it and see...
This list covers most of the standard Space
Space Knights (0.1)