As a bit of an amateur game developer I have a habit of writing my own codex when GW fail to provide. I am looking forward to sharing them with you here. Sadly with the amount of free time I have it is difficult to perform extensive playtesting, so if you do decide to take a codex of mine for a spin please post your experiences as a comment on the post. It will help me and others to learn and improve their unsanctioned 40k gaming experience! I really hope that some of you will. If I get enough feedback then it will be worth my while to format these up into a PDF.
I had a very clear set of goals in my mind when I go about these projects. Let me document the goals that I will always be striving for whenever I publish alternative 40k rules:
- Fluff - produce a list that mirrors the latest published fluff for that army.
- Reuse - reuse existing units and conventions where possible, except where these are stupid or inconsistent
- Simplicity - don't over design, produce the minimum list of units and options that fulfill the other requirements
- Moderate Power - aim to produce army lists that would not produce top tier armies.
- Modern - follow the design approach of the latest codices, such adding options to a unit entry rather than a wargear section, and using characters to provide army-wide abilities.
So there are plenty of fan codices already out there. What am I contributing by adding another unofficial work to those already on the internet? Well what I can guarantee is that I will adhere to the tenets I enumerated above. Especially important to me is keeping things as simple as possible, and erring on the side of a higher points cost. I just want to be able to play with the army in question, not beat Space Wolves! So if this sounds ideal to you then you might find a use for my produce.
Coming up... Codex Death Guard
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