Next up I will be posting some house rules for playing a Crimson Fists force. This will be a set of rules that are applied on top of Codex: Space Marines in order to better reflect the structure and tactics of this chapter.
See here for my previous post on how I approach fan codices.
Unlike my previous Codex: Death Guard, these rules have not been created due to frustration with the current Codex. It is instead an attempt to make a fun army that plays a little differently to the vanilla Space Marines. These are definitely only intended for friendly games. As there are only a few changes to the standard codex I am calling it a Chapter Approved supplement rather than a distinct Codex.
There are two aspects of the Crimson Fists chapter that I am focussing on in the development of this supplement. Firstly they are a chapter dedicated to fighting Orks, even before the Rynn's World disaster that further intensified their greenskin hatred. This leads to a preference for flamers and heavy bolters in their weaponry. Secondly, they are rebuilding the chapter from a massacre that left only a small fraction of the force alive. Expect to see scouts.
Note: I have not read the apparently heretical Soul Drinkers books by Ben Counter, so don't expect any of the content there to be reflected in my rules.
The Crimson fists are one of my favourite chapters, so I will definitely want to see this Chapter Approved stuff.
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